A lifelong complaint of Pokémon players is that transferring their discovered creatures between games is a hassle when it’s possible at all. While trading between same-generation games like Sword and Shield isn’t as big of a deal, getting your Pokémon from older titles into new games is now simple thanks to a new cloud gaming service called Pokémon Home.
It lets gamers import all of the Pokémon they’ve caught over the years into one common location for trading, moving, and more. Of course, it all comes with a monthly fee for premium features. That hasn’t stopped 1.3 million people from downloading the app in the first week of its existence though.
Pokémon Home launched amid a huge wave of anticipation on February 12. The service is a collaboration between Nintendo and the Pokémon Company—and a long-awaited one at that. Sensor Tower, an industry analytics firm, announced on Thursday that the cloud service has captured 1.3 million downloads in just a week.
Unsurprisingly, 444,000 of those come from the U.S., followed by Japan, Great Britain, Germany, and France respectively.
The app is available on the Nintendo Switch as well as iOS and Android devices. It’s worth noting that downloading Pokémon Home is totally free and users can access limited versions of the platform’s features without paying a cent.
However, there are plenty of users who don’t mind coughing up a few dollars for the Premium Pokémon Home plan’s extra capabilities. A monthly plan costs $2.99 while an annual subscription costs $15.99.
Shelling out for the premium version lets players do a lot more within the Pokémon Home app. They are able to deposit 6,000 Pokémon (rather than 30); place ten Pokémon in the Wonder Box (rather than three); place three Pokémon in the Global Trade System (rather than one); and host room trades rather than just participating. The premium offering also lets users access the Nintendo 3DS Pokémon Bank software.
Sensor Tower also reported that Pokémon Home has been quite profitable in its first week of life. It has raked in approximately $1.8 million in that time frame.
With apps like Pokémon Home, there’s always one major concern—can it keep up the momentum? Considering that it isn’t a service that everyone will be attracted to, it’s safe to say that things will likely slow down in the coming weeks. Nonetheless, if “Pokémon Go” has taught us anything, it’s that the Pokémon brand is strong. The fanbase is even stronger.
That will likely be enough to make Pokémon Home a successful experiment even if its post-launch days aren’t quite as exciting.
Speaking of “Pokémon Go,” the cloud platform will be adding support for the wildly popular augmented reality mobile game later this year. Once that is accomplished, another wave of downloads and subscriptions will likely follow. Players who have been catching Pokémon in the “real world” for the past few years will undoubtedly want to introduce them to the ones they caught in console games.
Regardless of what the future holds, Pokémon Home shows that cloud gaming applications have hope so long as they are supported by popular franchises.